Back Kickback Targets

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  1. By Flipcommons AI Descriptions (GameplayFeature)
    description
    Specific [[gameplay-feature:targets]] on the playfield — typically [[gameplay-feature:standup-targets]] or [[gameplay-feature:drop-targets]] — that the player must hit to activate or "light" the [[gameplay-feature:kickback]] mechanism. Most machines begin each ball with the kickback disabled; successfully striking the kickback target turns it on. Because the kickback is usually single-use, extinguishing after one save, the player must hit the kickback target again to relight it. Some modern designs raise the stakes by requiring additional hits for each successive relight, making the rescue progressively harder to earn and forcing players to weigh the cost of pursuing safety against chasing points elsewhere on the playfield.
  2. By Flipcommons Catalog
    gameplay_feature_alias
    Alias value
    Kickback target
    gameplay_feature_parent
    Parent
    Targets
    name
    Kickback Targets
    slug
    kickback-targets