Back Kicking Targets

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  1. By Flipcommons AI Descriptions (GameplayFeature)
    description
    A specialized [[gameplay-feature:standup-targets]] variant that includes a solenoid-driven mechanism to actively propel the ball back toward the player upon contact. Where a standard standup target simply absorbs the hit, a kicking target fires back, adding a reactive element to the shot. [[manufacturer:gottlieb]] favored the mechanism from the early 1980s onward, featuring kicking targets on machines such as *[[title:eclipse]]* (1982), *[[title:excalibur]]* (1988), and *[[title:big-house]]* (1989). The feature often appeared alongside conventional [[gameplay-feature:standup-targets]], giving designers a way to mix passive and active target behavior within a single playfield layout.
  2. By Flipcommons Catalog
    gameplay_feature_alias
    Alias value
    Kicking target
    gameplay_feature_alias
    Alias value
    Kick target
    gameplay_feature_alias
    Alias value
    Kick targets
    gameplay_feature_alias
    Alias value
    Kick-target
    gameplay_feature_alias
    Alias value
    Kick-targets
    gameplay_feature_parent
    Parent
    Standup Targets
    name
    Kicking Targets
    slug
    kicking-targets