Sources
Contributors to this record: Flipcommons AI Descriptions (GameplayFeature), Flipcommons Catalog.
- description
- Flipcommons AI Descriptions (GameplayFeature)A next game award is a [[game-format:bingo-pinball]] feature that pays into the future: something the player achieves during the current game switches a feature on, or guarantees a level of odds, in the game that follows it.[1] It is a device carried over from the [[game-format:one-ball]] machines, and its commercial logic is plain — an award that cannot be collected without playing again.[1] ## The forms it took The [[gameplay-feature:bally-hole]], playfield hole 16, is the blunt version: making it lights features automatically next game, a whole card's worth of [[gameplay-feature:magic-squares]] among them.[2] The elaborate version is the OK game, renamed the red letter game on later machines, in which two or more balls landing in a designated orange section bought the following game a guaranteed floor of odds and features without the extra coins that would ordinarily buy them.[3][4][5] Futurity went further again, letting a player bank OK games one on top of another until the game finally played could be played with nearly everything enabled.[6] [[manufacturer:united]] worked the same idea through the game's own name. Its machines lit the letters of the title on the [[gameplay-feature:backglasses]] as enabled [[gameplay-feature:rollover-buttons]] were hit, a count held on a unit that survived power cycles and could take days and many players to complete.[7][8] Completing it usually paid out on the spot, though on some machines what it bought was a feature in the next game played.[9][10]
- name
- Next Game Award[11]Flipcommons Catalog
- status
- activeFlipcommons Catalog
- slug
- next-game-awardFlipcommons Catalog
Citations
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
A great idea from the one-ball games. Something you do on the current game will enable a feature automatically on the next game.
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
The ballyhole was also used to light features automatically for the NEXT game played, like enabling all the magic squares.
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
Two or more balls in the orange will give you a free game with guaranteed minimum odds and features lit
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
The OK game was also called a red letter game on later model bingos
- Pinball Collectors Resource — http://www.pinballcollectorsresource.com/russ_files/bally.html
special screen section (the "OK Section") in which lighting 3 of it's 4 or 5 numbers gave the player guaranteed minimum "odds" and "special features" in the next game played, without depositing the usual "extra coins"
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
The futurity feature allowed you to accumulate OK games in an additive fashion until you got to the maximum game.
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
the letters in the game name could be progressively lit by hitting enabled rollover buttons
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
Like Bally's futurity, lite-a-name was tracked by a unit in the machine that did not reset between power cycles, so it could take many days/players to fully light the game name.
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
When the name was completed, the usual reward was an in-line payout at the current score levels.
- Pinball Collectors Resource — http://www.pinballcollectorsresource.com/russ_files/bally.html
lighting all the letters in the name of the game on the backglass awarded the player a large number of replays, or some special feature in the next game played
- Bingo Pinballs — https://bingo.cdyn.com/machines/features.html
Something you do on the current game will enable a feature automatically on the next game.