Back Alien (Pro)

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  1. By OPDB
    display_type
    lcd
    month
    2 1
    name
    Alien (Pro)
    opdb.features
    ["Pro edition","Widebody"]
    opdb_id
    G4PBO-MLbr3
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/f380bbb5-85bc-4875-9e47-b3c219fb134c-large.jpg","small":"https://img.opdb.org/f380bbb5-85bc-4875-9e47-b3c219fb134c-small.jpg","medium":"https://img.opdb.org/f380bbb5-85bc-4875-9e47-b3c219fb134c-medium.jpg"},"sizes":{"large":{"width":690,"height":509},"small":{"width":250,"height":184},"medium":{"width":640,"height":472}},"title":null,"primary":true}]
    player_count
    4
    tag
    Widebody
    technology_generation
    solid-state
    year
    2017 2016
  2. By IPDB
    credit
    James Aaron Rees — Mechanics
    credit
    David Thiel — Sound
    credit
    Brian Dominy — Software
    credit
    Dave Sanders — Design
    credit
    Aurich Lawson — Art
    credit
    Garret Popek — Art
    credit
    Kelly Mazurowski — Dots/Animation
    credit
    Joe Schober — Software
    credit
    David Thiel — Music
    gameplay_feature
    Flippers ×4
    gameplay_feature
    Multi-Level Playfield
    gameplay_feature
    Multiball
    gameplay_feature
    Scoops
    gameplay_feature
    Kick-Out Holes
    gameplay_feature
    3-Bank Drop Targets
    gameplay_feature
    Magnets ×2
    gameplay_feature
    Spinning Targets ×2
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Pop Bumpers ×3
    ipdb.corporate_entity_name
    Heighway Pinball, Ltd.
    ipdb_id
    6419
    ipdb.image_urls
    ["https://www.ipdb.org/images/6419/image-1.jpg","https://www.ipdb.org/images/6419/image-2.jpg","https://www.ipdb.org/images/6419/image-3.jpg","https://www.ipdb.org/images/6419/image-4.jpg","https://www.ipdb.org/images/6419/image-5.jpg","https://www.ipdb.org/images/6419/image-6.jpg","https://www.ipdb.org/images/6419/image-7.jpg","https://www.ipdb.org/images/6419/image-8.jpg","https://www.ipdb.org/images/6419/image-9.jpg","https://www.ipdb.org/images/6419/image-10.jpg","https://www.ipdb.org/images/6419/image-11.jpg","https://www.ipdb.org/images/6419/image-12.jpg","https://www.ipdb.org/images/6419/image-13.jpg","https://www.ipdb.org/images/6419/image-14.jpg","https://www.ipdb.org/images/6419/image-15.jpg","https://www.ipdb.org/images/6419/image-16.jpg","https://www.ipdb.org/images/6419/image-17.jpg","https://www.ipdb.org/images/6419/image-18.jpg","https://www.ipdb.org/images/6419/image-19.jpg","https://www.ipdb.org/images/6419/image-20.jpg","https://www.ipdb.org/images/6419/image-21.jpg","https://www.ipdb.org/images/6419/image-22.jpg","https://www.ipdb.org/images/6419/image-23.jpg","https://www.ipdb.org/images/6419/image-26.jpg","https://www.ipdb.org/images/6419/image-24.jpg","https://www.ipdb.org/images/6419/image-25.jpg"]
    ipdb.marketing_slogans
    ""NOT BAD... FOR A HUMAN""
    ipdb.model_number
    Standard
    ipdb.notable_features
    Flippers (4), Pop bumpers (3), Slingshots (2), Spinning targets (2), Magnets (2), 3-bank drop targets (1), Kick-out hole (1), Scoop (1), Multiball. A large LCD in center playfield is flush with playfield surface. A smaller LCD is vertically mounted on upper playfield. Pop bumpers have color-changing lamps. Magnetic ball-grabber extends out of Xenomorph's mouth at top of playfield. Illuminating cabinet side panels easily slide in and out by the operator. Playfield glass lifts out in its own metal frame. Playfield side walls have art. Automatic plunger. Has voice; an operator-selected Family Mode option removes profanity. Almost all playfield switches are inductive switches (not micro-switches) that are hidden below the top surface of the playfield. Factory-installed illumination: Backbox - all lamps are non-color-changing LEDs. Playfield - all lamps, including GI*, are individually addressable, fully color changing LEDs. Cabinet - side panels and front have all non-color-changing LEDs. *Prototype and early production games used GI lamp "towers" with 5 LED elements (one pointing in each cardinal direction, plus one pointing straight up). Later games switched back to regular single-element LED's for GI.
    ipdb.notes
    Dennis Nordman did the initial playfield design but left the company at this stage. Dave Sanders took over the design and reportedly changed it considerably although not entirely. Garret Popek designed, sculpted, and fabricated the Xenomorph and Facehugger models. Reportedly, Matt Riesterer also did sculpting but we have been unable to confirm this. A rotating airlock toy with the alien queen inside was intended for the upper playfield but was replaced with an LCD display on production games. Price when new: $6,450.00. These optional items were offered by the manufacturer at extra cost: 27-inch backbox LCD (replicates the display on the playfield) $550 Non-reflective playfield glass $210 Polished chrome-effect cabinet trim $880 Shaker motor $160 Blade EL (electroluminescence) lighting system $240 Fiber optic ramp kit $800 Rotating beacon topper $220 A colorful and interesting tour of a pre-production game using software version 0.94 can be found here. It's cabinet sticker inexplicably carried information belonging to a previous model, 'Full Throttle'.
    ipdb_rating
    8.8
    ipdb.toys
    Xenomorph head Facehuggers (2)
    month
    1 2
    player_count
    4
    technology_generation
    solid-state
    theme
    Licensed Theme
    theme
    Science Fiction
    year
    2016 2017