Back Alpine Club

Edit History

  1. By OPDB
    display_type
    score-reels
    month
    2
    name
    Alpine Club
    opdb.features
    ["Replay"]
    opdb_id
    G5K3O-MwN2x
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/ba44e308-e9f5-493b-b75e-b0078cf5b35b-large.jpg","small":"https://img.opdb.org/ba44e308-e9f5-493b-b75e-b0078cf5b35b-small.jpg","medium":"https://img.opdb.org/ba44e308-e9f5-493b-b75e-b0078cf5b35b-medium.jpg"},"sizes":{"large":{"width":714,"height":740},"small":{"width":241,"height":250},"medium":{"width":618,"height":640}},"title":"Backglass","primary":false},{"type":"backglass","urls":{"large":"https://img.opdb.org/51ce0c74-c91c-4aaa-aa13-ef7c8d02a4ff-large.jpg","small":"https://img.opdb.org/51ce0c74-c91c-4aaa-aa13-ef7c8d02a4ff-small.jpg","medium":"https://img.opdb.org/51ce0c74-c91c-4aaa-aa13-ef7c8d02a4ff-medium.jpg"},"sizes":{"large":{"width":747,"height":864},"small":{"width":216,"height":250},"medium":{"width":554,"height":640}},"title":null,"primary":true}]
    player_count
    1
    reward_type
    Replay
    technology_generation
    electromechanical
    year
    1965
  2. By IPDB
    credit
    Steve Kordek — Design
    credit
    Art Stenholm — Art
    gameplay_feature
    Rollover Buttons ×12
    gameplay_feature
    Passive Bumpers ×3
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Flippers ×4
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Standup Targets
    gameplay_feature
    Kick-Out Holes ×2
    ipdb.corporate_entity_name
    Williams Electronic Manufacturing Corporation
    ipdb_id
    63
    ipdb.image_urls
    ["https://www.ipdb.org/images/63/Playfield2.jpg","https://www.ipdb.org/images/63/Playfield.jpg","https://www.ipdb.org/images/63/Backglass.jpg","https://www.ipdb.org/images/63/63f1.jpg","https://www.ipdb.org/images/63/63f2.jpg","https://www.ipdb.org/images/63/image-5.jpg","https://www.ipdb.org/images/63/image-2.jpg","https://www.ipdb.org/images/63/image-3.jpg","https://www.ipdb.org/images/63/image-1.jpg","https://www.ipdb.org/images/63/image-4.jpg","https://www.ipdb.org/images/63/image-6.jpg","https://www.ipdb.org/images/63/image-7.jpg","https://www.ipdb.org/images/63/image-8.jpg","https://www.ipdb.org/images/63/image-9.jpg","https://www.ipdb.org/images/63/image-10.jpg","https://www.ipdb.org/images/63/image-11.jpg","https://www.ipdb.org/images/63/image-12.jpg","https://www.ipdb.org/images/63/image-13.jpg","https://www.ipdb.org/images/63/image-14.jpg","https://www.ipdb.org/images/63/image-15.jpg","https://www.ipdb.org/images/63/image-16.jpg","https://www.ipdb.org/images/63/image-17.jpg","https://www.ipdb.org/images/63/image-18.jpg","https://www.ipdb.org/images/63/image-19.jpg","https://www.ipdb.org/images/63/image-20.jpg","https://www.ipdb.org/images/63/image-21.jpg"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    310
    ipdb.notable_features
    Flippers (4), Pop bumpers (4), Passive bumpers (3), Slingshots (2), Rollover buttons (12), Kick-out holes (2), Standup target (1), Right outlane ball return gate. Illuminated backglass marquee. Drop-down cabinet. Backglass light animation (mountain climber ascends mountain). Scoring A-B-C-D-E in sequence advances the climber up the mountain. When climber is almost at the summit, the climber lamp flashes. Climber reaching summit briefly lights a flag there, a replay is scored, and the animation resets to light the climber back to the beginning of the climb. This is a carryover feature from game to game. Rollover buttons light one-at-a-time starting at the bottom button. Hitting a lit button lights the one above it. Hitting the top rollover button when lit lights target. Hitting lit target opens gate, scores 300 points, and increases kick-out hole value. Maximum displayed point score is 9,999 points. Replay wheel maximum: 20 Sound: bell, knocker.
    ipdb.notes
    The add-a-ball version is Williams' 1965 'Ski Club'. The reverse side of the backglass shows the mountain climber is silkscreened fourteen times. However, the backbox insert shows only ten lamps were provisioned in the stepping mechanism to light the climber. This shows a decision was made by Williams to eliminate four steps in this carry-over feature. While this decision likely was made before production began, if anyone has a Sample or Early Production game, please let us know, so we can see whether it has ten or fourteen steps of animation. Near each upper flipper is a playfield hole where a lamp should be. There are no lamp sockets wired to these holes. Under the playfield, the end-of-stroke switch for each flipper required the space where the light socket would be. 'Alpine Club' was the first Williams game to have these features: � a hinged door on the front of the backbox for easy access to the backglass or to change bulbs. � a backglass marquee for advertising. � an automatic ball lift. � a one-piece lockdown bar. � the now-familiar plastic rectangular ball shooter escutcheon. � a coin return flap. � a new coin door designed to accommodate nickels, dimes, and quarters in a single slot. Prior to this, each denomination required it's own coin slot. This new design required a larger coin acceptor and a larger coin door than before. To accommodate the larger door, the front of the wood cabinet was extended downward. This drop-down cabinet style was used on subsequent games through mid-1966 when its use ended during the production run of Williams' 1966 'A-Go-Go'. Manufacturer data for Alpine Club: Quantity produced for USA/Canada: 873* Quantity produced for export: 327* Total quantity produced: 1200* Price to Distributor: $360.00 *These quantities may be sales estimates.
    ipdb_rating
    7.6
    month
    2
    player_count
    1
    production_quantity
    1200
    reward_type
    Replay
    technology_generation
    electromechanical
    theme
    Sports
    theme
    Snow Skiing
    theme
    Vacationing
    year
    1965