Back Buckaroo

Edit History

  1. By IPDB
    gameplay_feature
    Spring Bumpers ×16
    ipdb.corporate_entity_name
    Chicago Coin Machine Manufacturing Company
    ipdb_id
    394
    ipdb.image_urls
    ["https://www.ipdb.org/images/394/image-1.jpg","https://www.ipdb.org/images/394/image-2.jpg","https://www.ipdb.org/images/394/image-3.jpg","https://www.ipdb.org/images/394/image-4.jpg","https://www.ipdb.org/images/394/image-5.jpg","https://www.ipdb.org/images/394/image-6.jpg","https://www.ipdb.org/images/394/image-14.jpg","https://www.ipdb.org/images/394/image-13.jpg","https://www.ipdb.org/images/394/image-9.jpg","https://www.ipdb.org/images/394/image-8.jpg","https://www.ipdb.org/images/394/image-10.jpg","https://www.ipdb.org/images/394/image-12.jpg","https://www.ipdb.org/images/394/image-11.jpg","https://www.ipdb.org/images/394/image-15.jpg"]
    ipdb.model_number
    68
    ipdb.notable_features
    Spring bumpers (16). The playfield has three rings of five colored spring bumpers (5 yellow, 5 green, and 5 red). Within each ring is a large diameter rubbered post of like color that does not spin, move, or score points, but does light up. There is a sixteenth spring bumper (yellow) at the bottom of the playfield. Pushing in the coin chute starts the game and lights up all bumpers. Pulling the chute back out leaves only the three center posts illuminated and all balls are then released to the ball lift mechanism. A ball hitting an unlit bumper scores 20 points. When the score reaches 760 points, the yellow ring of five bumpers will all light. Reaching 960 points will light the green ring of five, and reaching 1060 points will light the red ring of five. These bumpers will stay lit for the remainder of the game. The actual point thresholds to light these rings are operator adjustable. The sole yellow bumper at the bottom of the playfield can only be lit if a ball exits the playfield via the bottom rollover when the score is exactly 600 points. A ball hitting a lit bumper awards a replay on the backglass. The replays are displayed via silkscreened numbers that are not evident until lit, with numbers 1 to 9 on the left side, and numbers 10 through 70 on the right side. This makes for the possibility that a high number of replays can be awarded. A knockoff button on the right front of the cabinet bottom will subtract the replays down to zero, allowing for location payoffs. This game has a timer to shut off power to the entire machine even if a game is in progress.
    month
    7
    player_count
    1
    production_quantity
    643
    reward_type
    Replay
    technology_generation
    electromechanical
    theme
    American West
    year
    1939