Back Palace Guard

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  1. By OPDB
    display_type
    score-reels
    month
    3
    name
    Palace Guard
    opdb.features
    ["Add-a-ball"]
    opdb_id
    GRLD2-MJjRv
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/d0e937e2-112c-4e56-bc76-fa19e6e58db5-large.jpg","small":"https://img.opdb.org/d0e937e2-112c-4e56-bc76-fa19e6e58db5-small.jpg","medium":"https://img.opdb.org/d0e937e2-112c-4e56-bc76-fa19e6e58db5-medium.jpg"},"sizes":{"large":{"width":800,"height":600},"small":{"width":250,"height":188},"medium":{"width":640,"height":480}},"title":"Backglass","primary":true}]
    player_count
    1
    reward_type
    Add-a-Ball
    technology_generation
    electromechanical
    year
    1968
  2. By IPDB
    credit
    Art Stenholm — Art
    credit
    Ed Krynski — Design
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Snap Targets ×4
    gameplay_feature
    Standup Targets ×6
    gameplay_feature
    Flippers ×2
    ipdb.corporate_entity_name
    D. Gottlieb & Company
    ipdb_id
    1737
    ipdb.image_urls
    ["https://www.ipdb.org/images/1737/Backglass.jpg","https://www.ipdb.org/images/1737/Playfield.jpg","https://www.ipdb.org/images/1737/Playfield2.jpg","https://www.ipdb.org/images/1737/1737f1.jpg","https://www.ipdb.org/images/1737/image-1.jpg","https://www.ipdb.org/images/1737/image-2.jpg","https://www.ipdb.org/images/1737/image-3.jpg","https://www.ipdb.org/images/1737/image-4.jpg","https://www.ipdb.org/images/1737/image-6.jpg","https://www.ipdb.org/images/1737/image-5.jpg","https://www.ipdb.org/images/1737/image-7.jpg"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.model_number
    244
    ipdb.notable_features
    Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (6), Snap targets (4). Four snap targets in center playfield pivot back and forth in unison. When pivoted to the left, each target when hit will light a stationary target of corresponding color. When pivoted to the right, each target when hit will light a pop bumper of corresponding color. Targets and pop bumpers when lit have increased value. Lighting all targets scores an additional ball. Lighting all pop bumpers scores an additional ball. Completing top rollovers A-B-C-D-E scores an additional ball. Maximum displayed point score is 9,999 points. Sound: three bells.
    ipdb.notes
    The replay version of this game is Gottlieb's 1968 'Royal Guard'.
    ipdb_rating
    7.5
    month
    3
    player_count
    1
    production_quantity
    625
    technology_generation
    electromechanical
    theme
    World Cultures
    year
    1968