Edit History
- By OPDB
- display_type
- Alpha-Numeric
- month
- reverted by OPDB : OPDB defaulted a year-only manufacture date to January 1, so its January carries no month information; IPDB records a real month. Retracted as an ingest refinement so that month resolves.
- 11 → 1
- name
- Ready...Aim...Fire!
- opdb_id
- GRL2z-MQkqe
- player_count
- 4
- technology_generation
- Solid State
- year
- 1983
- By IPDB
- credit
- David Moore — Art
- credit
- Shing Lam — Design
- gameplay_feature
- Gameplay feature
- Pop Bumpers
- Count
- 5
- gameplay_feature
- Gameplay feature
- Standup Targets
- Count
- 10
- gameplay_feature
- Gameplay feature
- Slingshots
- Count
- 2
- gameplay_feature
- Gameplay feature
- Flippers
- Count
- 2
- ipdb_id
- 1924
- manufacturer_model_identifier
- 686
- month
- 1 → 11
- player_count
- 4
- production_quantity
- 390
- system
- Gottlieb System 80A
- technology_generation
- Solid State
- theme
- Circus
- theme
- Theme
- Target Practice
- year
- 1983
- By Flipcommons Catalog
- corporate_entity
- Mylstar Electronics, Incorporated (1983-1984)
- credit
- Person
- Shing Lam
- Role
- Design
- credit
- Person
- David Moore
- Role
- Art
- display_type
- Alpha-Numeric
- ipdb_id
- 1924
- month
- reverted by Flipcommons Catalog : The seed derived this month from OPDB's manufacture date, which defaulted a year-only date to January 1. Retracted as an ingest refinement so IPDB's real month resolves.
- 1
- name
- Ready...Aim...Fire!
- opdb_id
- GRL2z-MQkqe
- player_count
- 4
- production_quantity
- 390
- slug
- readyaimfire
- system
- Gottlieb System 80A
- technology_generation
- Solid State
- theme
- Theme
- Target Shooting
- theme
- Theme
- Carnival
- theme
- Theme
- Circus
- title
- Ready...Aim...Fire!
- year
- 1983