Back Ready...Aim...Fire!

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  1. By OPDB
    display_type
    Alpha-Numeric
    month
    reverted by OPDB : OPDB defaulted a year-only manufacture date to January 1, so its January carries no month information; IPDB records a real month. Retracted as an ingest refinement so that month resolves.
    11 1
    name
    Ready...Aim...Fire!
    opdb_id
    GRL2z-MQkqe
    player_count
    4
    technology_generation
    Solid State
    year
    1983
  2. By IPDB
    credit
    David Moore — Art
    credit
    Shing Lam — Design
    gameplay_feature
    Gameplay feature
    Pop Bumpers
    Count
    5
    gameplay_feature
    Gameplay feature
    Standup Targets
    Count
    10
    gameplay_feature
    Gameplay feature
    Slingshots
    Count
    2
    gameplay_feature
    Gameplay feature
    Flippers
    Count
    2
    ipdb_id
    1924
    manufacturer_model_identifier
    686
    month
    1 11
    player_count
    4
    production_quantity
    390
    system
    Gottlieb System 80A
    technology_generation
    Solid State
    theme
    Circus
    theme
    Theme
    Target Practice
    year
    1983
  3. By Flipcommons Catalog
    corporate_entity
    Mylstar Electronics, Incorporated (1983-1984)
    credit
    Person
    Shing Lam
    Role
    Design
    credit
    Person
    David Moore
    Role
    Art
    display_type
    Alpha-Numeric
    ipdb_id
    1924
    month
    reverted by Flipcommons Catalog : The seed derived this month from OPDB's manufacture date, which defaulted a year-only date to January 1. Retracted as an ingest refinement so IPDB's real month resolves.
    1
    name
    Ready...Aim...Fire!
    opdb_id
    GRL2z-MQkqe
    player_count
    4
    production_quantity
    390
    slug
    readyaimfire
    system
    Gottlieb System 80A
    technology_generation
    Solid State
    theme
    Theme
    Target Shooting
    theme
    Theme
    Carnival
    theme
    Theme
    Circus
    title
    Ready...Aim...Fire!
    year
    1983