Back Ski Club

Edit History

  1. By OPDB
    display_type
    score-reels
    month
    3
    name
    Ski Club
    opdb.features
    ["Add-a-ball"]
    opdb_id
    G5K3O-MLnzo
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-large.jpg","small":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-small.jpg","medium":"https://img.opdb.org/0aef04cc-1e1d-448c-91b6-af980bb7b790-medium.jpg"},"sizes":{"large":{"width":573,"height":675},"small":{"width":212,"height":250},"medium":{"width":543,"height":640}},"title":"Backglass","primary":true}]
    player_count
    1
    reward_type
    Add-a-Ball
    technology_generation
    electromechanical
    year
    1965
  2. By IPDB
    credit
    Steve Kordek — Design
    credit
    Art Stenholm — Art
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Pop Bumpers ×4
    gameplay_feature
    Flippers ×4
    gameplay_feature
    Passive Bumpers ×3
    gameplay_feature
    Standup Targets
    gameplay_feature
    Kick-Out Holes ×2
    ipdb.corporate_entity_name
    Williams Electronic Manufacturing Corporation
    ipdb_id
    2172
    ipdb.image_urls
    ["https://www.ipdb.org/images/2172/2172f1.jpg","https://www.ipdb.org/images/2172/image-1.jpg","https://www.ipdb.org/images/2172/image-2.jpg","https://www.ipdb.org/images/2172/image-3.jpg","https://www.ipdb.org/images/2172/image-4.jpg","https://www.ipdb.org/images/2172/image-5.jpg","https://www.ipdb.org/images/2172/image-6.jpg","https://www.ipdb.org/images/2172/image-7.jpg","https://www.ipdb.org/images/2172/image-8.jpg","https://www.ipdb.org/images/2172/image-9.jpg","https://www.ipdb.org/images/2172/image-10.jpg","https://www.ipdb.org/images/2172/image-11.jpg","https://www.ipdb.org/images/2172/image-12.jpg","https://www.ipdb.org/images/2172/image-13.jpg","https://www.ipdb.org/images/2172/image-14.jpg","https://www.ipdb.org/images/2172/image-15.jpg","https://www.ipdb.org/images/2172/image-16.jpg","https://www.ipdb.org/images/2172/image-17.jpg","https://www.ipdb.org/images/2172/image-18.jpg","https://www.ipdb.org/images/2172/image-19.jpg","https://www.ipdb.org/images/2172/image-20.jpg","https://www.ipdb.org/images/2172/image-21.jpg"]
    ipdb.manufacturer_trade_name
    Williams
    ipdb.model_number
    311
    ipdb.notable_features
    Flippers (4), Pop bumpers (4), Passive bumpers (3), Slingshots (2), Kick-out holes (2), Standup target (1), Right outlane ball return gate. Illuminated backglass marquee. Backglass light animation (mountain climber ascends mountain). Drop-down cabinet. Scoring A-B-C-D-E in sequence advances the climber up the mountain. When climber is almost at the summit, the climber lamp flashes. Climber reaching summit briefly lights a flag there, two add-a-balls are awarded, and the animation resets to light the climber back to the beginning of the climb. This is a carryover feature from game to game. Rollover buttons light one-at-a-time starting at the bottom button. Hitting a lit button lights the one above it. Hitting the top rollover button when lit lights target. Hitting lit target opens gate, awards 300 points, and increases kick-out hole value. Maximum displayed point score is 9,999 points. Sound: knocker Tilt penalty: Game Over
    ipdb.notes
    The replay version of this game is Williams' 1965 'Alpine Club'. The reverse side of the backglass shows the mountain climber is silkscreened fourteen times. However, the backbox insert shows only ten lamps were provisioned in the stepping mechanism to light the climber. This shows a decision was made by Williams to eliminate four steps in this carry-over feature. While this decision likely was made before production began, if anyone has a Sample or Early Production game, please let us know, so we can see whether it has ten or fourteen steps of animation.
    month
    3
    player_count
    1
    production_quantity
    550
    technology_generation
    electromechanical
    theme
    Skiing
    theme
    Sports
    year
    1965