- credit
- Ed Krynski — Design
- credit
- Art Stenholm — Art
- gameplay_feature
- Slingshots ×2
- gameplay_feature
- Pop Bumpers ×3
- gameplay_feature
- Flippers ×2
- gameplay_feature
- Passive Bumpers ×2
- gameplay_feature
- Hold-Over Vari-Targets ×2
- gameplay_feature
- Kick-Out Holes ×2
- ipdb.corporate_entity_name
- D. Gottlieb & Company
- ipdb_id
- 2787
- ipdb.image_urls
- ["https://www.ipdb.org/images/2787/2787f1.jpg","https://www.ipdb.org/images/2787/image-1.jpg","https://www.ipdb.org/images/2787/image-2.jpg","https://www.ipdb.org/images/2787/image-3.jpg","https://www.ipdb.org/images/2787/image-4.jpg","https://www.ipdb.org/images/2787/image-5.jpg","https://www.ipdb.org/images/2787/image-6.jpg","https://www.ipdb.org/images/2787/image-7.jpg","https://www.ipdb.org/images/2787/image-8.jpg","https://www.ipdb.org/images/2787/image-9.jpg","https://www.ipdb.org/images/2787/image-10.jpg","https://www.ipdb.org/images/2787/image-11.jpg","https://www.ipdb.org/images/2787/image-13.jpg","https://www.ipdb.org/images/2787/image-12.jpg"]
- ipdb.manufacturer_trade_name
- Gottlieb
- ipdb.model_number
- 271
- ipdb.notable_features
- Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (2), Hold-over vari-targets (2).
Unlike other games, the vari-targets did not score and reset upon being hit. Instead, each target remained in its hit position until a ball landing in the adjacent kick-out hole collected the Target Value. In this way, they were a carry-over feature from player to player. Repeated hits by either player could increase Target Value until collected.
- ipdb.notes
- The add-a-ball version of this game is Gottlieb's 1969 'Lariat'.
- ipdb_rating
- 7.7
- month
- 8
- player_count
- 2
- production_quantity
- 1350
- technology_generation
- electromechanical
- theme
- Western
- year
- 1969