Back Wild Wild West

Edit History

  1. By OPDB
    display_type
    score-reels
    month
    8
    name
    Wild Wild West
    opdb.features
    ["Replay"]
    opdb_id
    G5LQ2-MQZ7p
    opdb.images
    [{"type":"backglass","urls":{"large":"https://img.opdb.org/09ee2e4d-67d8-4287-a542-43da1203a512-large.jpg","small":"https://img.opdb.org/09ee2e4d-67d8-4287-a542-43da1203a512-small.jpg","medium":"https://img.opdb.org/09ee2e4d-67d8-4287-a542-43da1203a512-medium.jpg"},"sizes":{"large":{"width":845,"height":561},"small":{"width":250,"height":166},"medium":{"width":640,"height":425}},"title":"Backglass","primary":true}]
    player_count
    2
    reward_type
    Replay
    technology_generation
    electromechanical
    year
    1969
  2. By IPDB
    credit
    Ed Krynski — Design
    credit
    Art Stenholm — Art
    gameplay_feature
    Slingshots ×2
    gameplay_feature
    Pop Bumpers ×3
    gameplay_feature
    Flippers ×2
    gameplay_feature
    Passive Bumpers ×2
    gameplay_feature
    Hold-Over Vari-Targets ×2
    gameplay_feature
    Kick-Out Holes ×2
    ipdb.corporate_entity_name
    D. Gottlieb & Company
    ipdb_id
    2787
    ipdb.image_urls
    ["https://www.ipdb.org/images/2787/2787f1.jpg","https://www.ipdb.org/images/2787/image-1.jpg","https://www.ipdb.org/images/2787/image-2.jpg","https://www.ipdb.org/images/2787/image-3.jpg","https://www.ipdb.org/images/2787/image-4.jpg","https://www.ipdb.org/images/2787/image-5.jpg","https://www.ipdb.org/images/2787/image-6.jpg","https://www.ipdb.org/images/2787/image-7.jpg","https://www.ipdb.org/images/2787/image-8.jpg","https://www.ipdb.org/images/2787/image-9.jpg","https://www.ipdb.org/images/2787/image-10.jpg","https://www.ipdb.org/images/2787/image-11.jpg","https://www.ipdb.org/images/2787/image-13.jpg","https://www.ipdb.org/images/2787/image-12.jpg"]
    ipdb.manufacturer_trade_name
    Gottlieb
    ipdb.model_number
    271
    ipdb.notable_features
    Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (2), Hold-over vari-targets (2). Unlike other games, the vari-targets did not score and reset upon being hit. Instead, each target remained in its hit position until a ball landing in the adjacent kick-out hole collected the Target Value. In this way, they were a carry-over feature from player to player. Repeated hits by either player could increase Target Value until collected.
    ipdb.notes
    The add-a-ball version of this game is Gottlieb's 1969 'Lariat'.
    ipdb_rating
    7.7
    month
    8
    player_count
    2
    production_quantity
    1350
    technology_generation
    electromechanical
    theme
    Western
    year
    1969